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Kafuka, 27.01.2012 21:12 | 2.398 Posts, 79.688 Views
 
     
     
   
     
     
   
     
     
 
Dieser Thread hat +1 auf "tot sein", weil seit 90 Tagen niemand etwas zu sagen hatte.
So möge er in Frieden ruhen.
 
     
     
   
     

     
 
  #2081 ... 13.06.2012 ... so zwischen 12:03 und 13:27 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
descend the steps to the old jetty
 
     

     
 
  #2082 ... 14.06.2012 ... so zwischen 23:49 und 01:13 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
Post wurde zuletzt am 14.06.2012 um 00:32 Uhr von Kafuka editiert. Der alte Haxx0r!
You are forced to cut a path through the horde of creatures that huddle on the steps leading to the jetty. Creatures are crawling out of the ground itself; everywhere you look black slimy hands are bursting through the surface, squeezing their way free from Kazan-Oud through the scores of fissures opening up in the sheer rock wall.

Near to the base of the steps, you are dragged to the ground by a clutch of loathsome slaves. They pay dearly for their mistake but not before your Backpack is torn from your shoulders (erase your Backpack and all that it contained from your

When you reach the jetty you are covered from head to toe in the blood of your foes. The sight is so frightening that all resistance melts away, and creatures hurl themselves into the lake rather than face the fearsome straight-backed, white-skinned killer of their kin. Beneath the jetty steps you discover an arch, sealed off at one end and with a weed-encrusted stone door at the other. Inside is a small wicker coracle and a paddle.

Having fought off the most determined of Kazan-Oud's horrors, you launch the coracle, jump aboard and paddle frantically towards the distant glimmer of the power-shield. The deafening death-cry of Kazan-Oud echoes in your ears.

As soon as you have passed through the power-shield, you are greeted like a hero by a huge flotilla of fishing vessels and trading barges. An hour ago, upon seeing the eruption of Kazan-Oud, every boat in Herdos set sail for the shield, for the eruption signalled the end of the bane that had haunted Dessi for hundreds of years. Now they cheer the Sommlending warrior who has delivered them from Dessi's evil shadow. Eager hands pull you aboard Lord Ardan's caravel, and a fanfare salute is sounded by the trumpeters of his Vakeros guards.

‘We are forever in your debt, Lone Wolf,’ says Lord Ardan, as he shakes your hand warmly in gratitude and friendship. ‘You have achieved what we feared to be impossible, and you live to tell the tale. Your bravery is an inspiration to us all.’ His words are reinforced by the delirious cheers of his people. He asks of your own quest, and, when you remove the Lorestone of Herdos from the pocket of your tattered and scorched tunic, his eyes widen with amazement.

He bows his head and says in a solemn and respectful voice, ‘My lord, you stand upon the threshold of greatness. Your purpose and your destiny are known to the Elder Magi, for we have awaited your coming for many thousands of years. Our survival and the survival of all we cherish rests on the success of your Magnakai quest. The time has come, Lone Wolf, for you to learn our wisdom, for we are of the same blood, you and I, and our fate is bound together. We will prepare you for your next quest, for the Lorestone you must find next exists in the land that was once our home, in the temple that was once our most sacred place of worship, in the chamber where our master first appeared to us.’

Your quest has succeeded, for the strength and wisdom of the Lorestone of Herdos is now a part of your body and spirit. But there is much for you to learn from the Elder Magi as they prepare you for the most challenging of the Magnakai quests you have yet to attempt, a quest that will take you deep into the hostile swamps of the Danarg, where the evil creatures of Agarash the Damned still thrive and dominate the land.

If you have the courage of a true Kai Master, the secrets of the Elder Magi and the perils of the Danarg await you in Book 8 of the Lone Wolf series entitled:

The Jungle of Horrors



Zeit: 9:30 Uhr
 
     

     
 
  #2083 ... 14.06.2012 ... so zwischen 00:50 und 02:14 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.861 Punkte, Rang:
Serious User
Kafuka:
If you have the courage of a true Kai Master, ..




Of course we have [grin_love]
 
     

     
 
  #2084 ... 14.06.2012 ... so zwischen 01:02 und 02:26 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
Weiter, weiter ins Verderben! [megusta]
 
     

     
 
  #2085 ... 14.06.2012 ... so zwischen 09:40 und 11:04 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
Post wurde zuletzt am 14.06.2012 um 10:23 Uhr von Kafuka editiert. Der alte Haxx0r!
The story so far...




Magnakai Disciplines:

During your training as a Kai Lord, and in the course of the adventures that led to the discovery of The Book of the Magnakai, you have mastered all ten of the basic warrior skills known as the Kai Disciplines.

After studying The Book of the Magnakai, you have also reached the rank of Kai Master Superior, which means that you have learnt three of the Magnakai Disciplines listed below. It is up to you to choose which three skills these are. As all of the Magnakai Disciplines will be of use to you at some point on your adventure, pick your three with care. The correct use of a Magnakai Discipline at the right time can save your life.

The Magnakai skills are divided into groups, each of which is governed by a separate school of training. These groups are called ‘Lore-circles’. By mastering all of the Magnakai Disciplines in a particular Lore-circle, you can gain an increase in your COMBAT SKILL and ENDURANCE points score.



If you successfully complete the mission as set in Book 7 of the Lone Wolf series, you may add a further Magnakai Discipline of your choice.



Lore-circles of the Magnakai:

In the years before their massacre, the Kai Masters of Sommerlund devoted themselves to the study of the Magnakai. These skills were divided into four schools of training called ‘Lore-circles’. By mastering all of the Magnakai Disciplines of a Lore-circle, the Kai Masters developed their fighting prowess (COMBAT SKILL), and their physical and mental stamina (ENDURANCE) to a level far higher than any mortal warrior could otherwise attain.

Listed below are the four Lore-circles of the Magnakai and the skills that must be mastered in order to complete them.



All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.


Improved Disciplines:

As you rise through the higher levels of Magnakai training you will find that each of your skills will steadily improve. For example, if you possess the Discipline of Divination when you reach the Magnakai rank of Scion-kai, you will be able to ‘Spirit Walk’ and leave your body in a state of suspended animation as you explore your immediate surroundings unhindered by physical limitations.

The nature of these additional improvements and how they affect your Magnakai Disciplines will be noted in the Improved Disciplines section of future Lone Wolf books.



Equipment:

Before leaving Dessi on your journey to the Danarg, the Elder Magi give you a map of the jungle-swamp and its surrounding lands, and a pouch of gold that contains 11 Gold Crowns.

The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

Zeit: 23:30 Uhr
 
     

     
 
  #2086 ... 14.06.2012 ... so zwischen 15:21 und 16:45 Uhr ... neu!     » reply
Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
Post wurde zuletzt am 14.06.2012 um 21:20 Uhr von Drake editiert. Der alte Haxx0r!
Huntmastery
Quiver
Rope Potion Of Laumspur
Lantern
2 Fireseeds
edit: @kafu haben wir den komischen dolch um die darklords zu killen eigentlich auch wieder bekommen hab den vorher nämlich nicht im inventar gesehen
 
     

     
 
  #2087 ... 14.06.2012 ... so zwischen 20:19 und 21:43 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.861 Punkte, Rang:
Serious User
Huntmastery

Quiver
Potion of Laumspur
Meal
2 Fireseeds

Gooooo!! [ugly_link]
 
     

     
 
  #2088 ... 15.06.2012 ... so zwischen 00:05 und 01:29 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
Huntmastery
Quiver
Rope
Potion Of Laumspur
Lantern
2 Fireseeds
 
     

     
 
  #2089 ... 09.08.2012 ... so zwischen 21:15 und 22:39 Uhr ... neu!     » reply
deleted
↑ hat etwas Kot am Auge ↑
0 Punkte, Rang:
Kacknoob
da kafu nun wieder da ist ein kleiner push und
Huntmastery
Quiver
Rope
Potion Of Laumspur
Lantern
2 Fireseeds
 
     

     
 
  #2090 ... 10.08.2012 ... so zwischen 01:09 und 02:33 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.861 Punkte, Rang:
Serious User
Und weil´s bisher so schön war, möge man mir hoffentlich verzeihen und das folgende mehr als Hommage + Aufforderung ans Weitermachen denn als Spam sehen [smile]



og og Kafu [ba_metal]
 
     

     
 
  #2091 ... 11.08.2012 ... so zwischen 23:23 und 00:47 Uhr ... neu!     » reply
Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
Post wurde zuletzt am 11.08.2012 um 00:07 Uhr von Drake editiert. Der alte Haxx0r!
wollte nur wissen obs weitergeht? Jetzt wo kafu wieder da ist
 
     

     
 
  #2092 ... 19.11.2012 ... so zwischen 10:06 und 11:30 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
Post wurde zuletzt am 19.11.2012 um 21:04 Uhr von Kafuka editiert. Der alte Haxx0r!
The story so far...



This is how strong you are...




This is the beginning of the journey....




You leave Elzian under cover of darkness on a trading ship bound for Garthen. It is a trim vessel, lean-prowed and simple in design—one of a thousand such ships that sail the chain of land-locked seas and lakes dividing the northern and southern continents of Magnamund. Its passage along this great waterway called the Tentarias is unlikely to invite undue attention, and it is for this reason that the Elder Magi have placed you aboard. The nature of your voyage is secret, but you are not alone, for a guide has been chosen to accompany you on your dangerous mission. His name is Paido, a tall, ebony-skinned Vakeros, who is a master of the art of battle-magic. Among his fellow warriors he is a high-ranking lord, respected and honoured for his bravery and skill on the field of battle. Now, for the mission that lies ahead, he has exchanged his gold and scarlet robes for the clothes of a commoner, a roving adventurer with a sword for hire. It is a disguise you too have adopted to veil your true identity on the long voyage to the land of Talestria, where a rendezvous with royalty awaits you.

You sail westwards, a benevolent wind filling the triangular sail and skimming the ship across the still, blue waters. The hull seems to slide over the surface of the water rather than cut its way through, and you cannot help but wonder if Paido has conjured some magic to speed your passage. Your first port of call is the city of Talon, where food stocks and fresh water are replenished. Then the voyage continues along the Tentarias to the port of Orello, the last stopping place before your ship-bound journey ends at Garthen—crown capital of Talestria.

It is an hour past midnight when you dock at Varnos Harbour in Garthen, a sprawling network of quays and cracked stone jetties that shelter great fleets of merchants, traders, and dhows. Silently like a shadow, you disembark and follow Paido through the twisting harbour streets, slowly climbing the steep stairs that connect one level of Garthen to the next. Rusty lanterns cast pools of yellow light beneath the timbered balconies, illuminating the stalls of merchants and vendors who will haggle, brag, and barter in the crowded streets till dawn. Paido halts at an iron-shod door and raps the grille with the hilt of his blue-steel sword. A man’s face appears, stern and handsome, with smooth dark hair and keen, intelligent eyes. A smile of recognition softens his lordly features when he sees Paido. In an instant the door swings open and you are ushered inside.

The man’s name is Adamas, Lord Constable of the Royal Citadel, protector and cousin of Queen Evaine of Talestria. For centuries a strong bond of friendship has existed between the royal household and the magicians of Dessi, and when called upon by the Elder Magi to help you in your quest, Queen Evaine pledged her support without hesitation. She has volunteered the services of Lord Adamas, who is to ensure your safe and unhindered passage through Talestria to the borders of the Danarg. At dawn, after snatching a few hours’ sleep, you are taken by coach to the east city wharf, where an empty corn barge is waiting to ferry you up-river. Haulage is provided by eight large ghorkas—hairy, ox-like creatures from the plains of Slovia—which are harnessed to the barge by chains. They lumber along the cobbled towpath, continually kept in line by the stinging lash of the barge owner’s zull-hide whip. The next day the barge arrives at a small river village called Lona, where a detachment of Lord Adamas’ cavalry, resplendent in surcoats of scarlet and grey, provide you with horses for the cross-country journey to the fortified city of Phoena.

Ill news greets you in Phoena, the city of triple towers. Zegron, warlord of Xanar, ruler of the barren highlands of Ogia, has amassed an army of Drakkarim warriors. Three days ago they attacked the border town of Luukos to the north. The Talestrian garrison put up a brave and spirited defence, but they were hopelessly outnumbered by the bloodthirsty Ogian horde that drove through the perimeter walls with battering rams and engines of war. The Drakkarim razed Luukos to the ground, and only a handful of survivors escaped to tell of the dreadful battle.

‘The situation is grave,’ reports Lord Adamas, on returning from an emergency conclave of his fellow Talestrian knights. ‘For decades Zegron and his minions have raided our northern territories, but never before with such determination and strength. We must mobilize our army for war, for it is war that Ogia has invited by its unforgivable attack on Luukos. I must return to Garthen to muster my retainers in preparation for battle and inform the Queen of the evil that threatens her realm. I can no longer escort you to the Danarg, though your quest must proceed in spite of all that conspires against it.’

He sends for his scribe, who arrives with helpers laden with the paraphernalia of his craft. He dictates an order of safe conduct and sets the impression of his signet ring into the hot wax seal before passing the parchment to you.

‘Our northern people are a frontier breed, wary and suspicious of strangers. If challenged, show this Pass and your safe passage will be assured by all who are loyal to Queen Evaine.’

Early next morning Lord Adamas accompanies you and Paido to the main square of Phoena; it is from here that your quest begins. The first leg of your journey to the Danarg will take you north to the town of Tharro which nestles in the fertile uplands of Talestria. There are two ways of reaching the town: you can travel by road or you can take a barge along the River Phoen. Consult the map before deciding which route to take.



You wish to travel to Tharro by barge.

You prefer to ride to Tharro along the Great North Road.



Zeit: 19:00 Uhr
Wie in einem anderen Thread erwähnt..jetzt wo ich Urlaub hab..eine weitere Runde. Glhf
War nen bissl gewurschtel beim schauen und ich übernehme keine Garantie, dass ich alles zu 100% richtig übernommen habe. Ich werd auf jedenfall nochmal drüber schauen und es schadet nicht, wenn ihr es auch mal flott macht.
Map ist im Inventory verlinkt..siehe dazu "This is how strong you are..." in diesem Post.

Edit: Warten wir mal bis 12:00 Uhr. Evtl ist dahin mehr als nur ein Vote da.
 
     

     
 
  #2093 ... 19.11.2012 ... so zwischen 10:20 und 11:44 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
ride to Tharro along the Great North Road

Ein [<3] für kafu! Man was hatte ich mich gefreut, als der Thread sich aus meinen Aboleichen erhoben hat.Du hattest es zwar angedeutet Kafu, aber so richtig dran glauben konnt ich ka noch nicht. Danke, dass du dir ein weiteres Mal die mühe machst. :)
 
     

     
 
  #2094 ... 20.11.2012 ... so zwischen 06:13 und 07:37 Uhr ... neu!     » reply
X-beliebig
205 Punkte, Rang:
Pixelparty Addict
Hmm eigentlich lese ich immer nur still mit, aber so wie es gerade aussieht...


ride to Tharro along the Great North Road
 
     

     
 
  #2095 ... 20.11.2012 ... so zwischen 07:41 und 09:05 Uhr ... neu!     » reply
Tasma
1.279 Punkte, Rang:
Bersi Knusperer
ride to Tharro along the Great North Road

Nicht dass hier der Eindruck entsteht, es würde sich kaum noch wer für das Spiel interessieren.
Danke für die Mühe Kafu!
 
     

     
 
  #2096 ... 20.11.2012 ... so zwischen 11:19 und 12:43 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
You ride along the Great North Road.

The morning sky is filled with a sullen grey haze, and around you the tall plains grass undulates like a green sea, stirred to motion by a chill westerly breeze. The Great North Road cuts a straight line to the horizon with tracks that lead to cottages and farmsteads branching off at regular intervals. Sheep and cattle graze by the roadside, and the air is rich with the scents of the farmyard, flowers, and damp grass.

‘We should reach Tharro by sundown,’ you comment, checking your position on the map.

‘Maybe,’ replies Paido, cautiously, and points to a menacing streak of blue-black cloud rolling across the skyline from the west. ‘Just so long as we stay ahead of the storm.’

By noon you have put thirty miles behind you but still have thirty more to ride before you reach the town of Tharro. Steadily the sky is darkening, and what began as fine drizzle has now developed into sheets of heavy rain. Both of you are drenched, and your horses are beginning to steam as they splash through the ankle-deep puddles that punctuate the muddy highway.

Through the pall of rain, you see an inn on the banks of a stream, whose waters are greatly swollen by the storm. A wide stone bridge spans the rushing torrent, and a mill with a thatched roof stands close by.

You wish to stop at the inn.

You wish to cross the bridge and seek shelter at the mill.

You wish to ignore your discomfort and ride on through the storm.



Zeit: 19:00 Uhr
Sollten keine Votes da sein oder nur einer..dann verlänger ich auf 24:00 Uhr...sollte dann noch immer nix sein..dann auf 12:00 Uhr am Folgetag.
 
     

     
 
  #2097 ... 20.11.2012 ... so zwischen 12:41 und 14:05 Uhr ... neu!     » reply
Tasma
1.279 Punkte, Rang:
Bersi Knusperer
You wish to cross the bridge and seek shelter at the mill
 
     

     
 
  #2098 ... 20.11.2012 ... so zwischen 12:46 und 14:10 Uhr ... neu!     » reply
Commander_Blair
is The Privateer
2.624 Punkte, Rang:
This is Madness
You wish to stop at the inn.
 
     

     
 
  #2099 ... 20.11.2012 ... so zwischen 13:55 und 15:19 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
stop at the inn
 
     

     
 
  #2100 ... 20.11.2012 ... so zwischen 14:04 und 15:28 Uhr ... neu!     » reply
frodo
1.846 Punkte, Rang:
Serious User
cross the bridge and seek shelter at the mill.
 
     

     
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Thread bewerten:   erst einloggen. :P
 
15 Votes, 1080 Punkte = 72,0% <3
 
     
     
   
     

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