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Kafuka, 27.01.2012 21:12 | 2.398 Posts, 79.498 Views
 
     
     
   
     
     
   
     
     
 
Dieser Thread hat +1 auf "tot sein", weil seit 90 Tagen niemand etwas zu sagen hatte.
So möge er in Frieden ruhen.
 
     
     
   
     

     
 
  #1861 ... 10.05.2012 ... so zwischen 18:20 und 19:44 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.860 Punkte, Rang:
Serious User
Post wurde zuletzt am 10.05.2012 um 19:02 Uhr von Han_Trio editiert. Der alte Haxx0r!
unlock the tomb and retrieve the Lorestone

 
     

     
 
  #1862 ... 10.05.2012 ... so zwischen 18:59 und 20:23 Uhr ... neu!     » reply
Glace
Cold as Glace
2.124 Punkte, Rang:
This is Madness
unlock the tomb and retrieve the Lorestone
 
     

     
 
  #1863 ... 10.05.2012 ... so zwischen 19:14 und 20:38 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
unlock the tomb and retrieve the Lorestone
 
     

     
 
  #1864 ... 10.05.2012 ... so zwischen 21:56 und 23:20 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
As the door creaks open, a sun-like radiance pours from the tomb and floods the crypt with golden light, its searing intensity paralysing the Dakomyd. You grasp the Lorestone and your senses reel with newfound wisdom and strength. Instinctively, you raise your weapon and strike the monster at the base of its hideous skull. It shrieks and dies instantly.

Before your eyes the Dakomyd's skin ripples as if a wave were washing beneath its skin. Suddenly a criss-cross of wrinkles appears, and layers of transparent bone peel and fall from its shell-like skull. Its body becomes hunched, shrinking and folding by the second, until all that is left is a film of dust on the floor of the crypt. Time has at last caught up with this ancient terror.

Your quest has succeeded, for the power of the Lorestone has been transfused into your body and mind. Its strength and wisdom is now a part of you, and the transfusion signals the beginning of a new and deadly challenge on your quest for the Magnakai.

But be warned! The quest will draw you into a sinister realm where a malicious and terrible evil has grown in power since Sun Eagle first completed the Magnakai quest. If you possess the courage of a true Kai Master, the challenge and the quest await you in Book 7 of the Lone Wolf series entitled:

Castle Death

Zeit: 19:30 Uhr
 
     

     
 
  #1865 ... 10.05.2012 ... so zwischen 22:10 und 23:34 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
Ham wirs doch noch geschafft... Aber ganz schön Federn gelassen. Kaum Gold, die ganzen geilen Waffen weg. Hart, sehr hart.

Naja, mal schaun was im nächsten Buch auf uns zukommt. [ugly_axe]
 
     

     
 
  #1866 ... 10.05.2012 ... so zwischen 23:04 und 00:28 Uhr ... neu!     » reply
Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
ja geschafft aber das OP Schwert bekommen wir wohl nicht mehr [fuuu]
 
     

     
 
  #1867 ... 10.05.2012 ... so zwischen 23:06 und 00:30 Uhr ... neu!     » reply
Rikkae
MI: osu! MTO: u
1.267 Punkte, Rang:
Bersi Knusperer
Hat trotzdem Spaß gemacht, mitzulesen. :)
 
     

     
 
  #1868 ... 11.05.2012 ... so zwischen 23:33 und 00:57 Uhr ... neu!     » reply
Glace
Cold as Glace
2.124 Punkte, Rang:
This is Madness
Post wurde zuletzt am 11.05.2012 um 00:26 Uhr von Glace editiert. Der alte Haxx0r!
[smile]

Edit: Dem nächsten Buch werden wir zeigen wer hier der Kai Master ist!
 
     

     
 
  #1869 ... 11.05.2012 ... so zwischen 23:35 und 00:59 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.860 Punkte, Rang:
Serious User
Kafuka:
If you possess the courage of a true Kai Master, the challenge and the quest await you in Book 7 of the Lone Wolf series

challenge accepted [ugly_axe]
 
     

     
 
  #1870 ... 11.05.2012 ... so zwischen 18:11 und 19:35 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
Post wurde zuletzt am 12.05.2012 um 11:11 Uhr von Kafuka editiert. Der alte Haxx0r!
The Story so far...



Magnakai Disciplines


Chose one of the following:





Lore-circles of the Magnakai:

In the years before their massacre, the Kai Masters of Sommerlund devoted themselves to the study of the Magnakai. These skills were divided into four schools of training called ‘Lore-circles’. By mastering all of the Magnakai Disciplines of a Lore-circle, the Kai Masters developed their fighting prowess (COMBAT SKILL), and their physical and mental stamina (ENDURANCE) to a level far higher than any mortal warrior could otherwise attain.

Listed below are the four Lore-circles of the Magnakai and the skills that must be mastered in order to complete them.





Equipment

Before leaving Elzian on your quest for the Lorestone of Herdos, the Elder Magi give you a map of their land and a pouch of gold which contains 17 Gold Crowns.

The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

Sword (Weapons)

Bow (Weapons)

Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

Rope (Backpack Items)

Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

Lantern (Backpack Items)

Mace (Weapons)

3 Meals (Meals) Each Meal takes up one space in your Backpack.

Dagger (Weapons)

3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.

Zeit: 18:00 Uhr
Disziplin auswählen.
5 der Gegenstände auswählen. Ein Meal zählt als ein Gegenstand..net vergessen.
Euren Dagger zähl ich nun auch zu den Waffen, also habt ihr nur einen Waffenslot frei.

Edit: Euer Backpack am Ende vom letzten Buch

Sofern ihr euch irgendwann für eine Nahkampfwaffe und einen Bogen entscheidet, wird der Dagger wieder als Special Item gezählt und landet im unsichtbaren, Special-Item-Inventar
 
     

     
 
  #1871 ... 11.05.2012 ... so zwischen 18:39 und 20:03 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
Post wurde zuletzt am 12.05.2012 um 12:19 Uhr von strangetourist editiert. Der alte Haxx0r!
Weaponmastery ->
Sword
Dagger
Bow

(Huntmastery wär auch gut um nen Zirkel abzuschließen, bietet sich aber beim nächsten Buch auch gut an, damit hätten wir gleich zwei und nen schönen Buff. ^^ Und so kriegen wir ja 3 CS dazu.)

items:

Sword
2 Meals
1 Fireseed
Lantern
 
     

     
 
  #1872 ... 12.05.2012 ... so zwischen 11:32 und 12:56 Uhr ... neu!     » reply
Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
Weaponmastery
Sword
Dagger
Bow

items
Bow
Quiver
2 meal
fireseed
 
     

     
 
  #1873 ... 12.05.2012 ... so zwischen 12:26 und 13:50 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.860 Punkte, Rang:
Serious User
Weaponmastery
- Sword
- Dagger
- Bow

Items:
- Sword
- Bow
- 1 Meal
- 1 Potion of Laumspur
- 1 Fireseed

 
     

     
 
  #1874 ... 12.05.2012 ... so zwischen 17:21 und 18:45 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
Post wurde zuletzt am 12.05.2012 um 22:32 Uhr von Kafuka editiert. Der alte Haxx0r!
Castle Death


The hours leading up to your departure from Elzian are spent checking and double-checking your equipment and provisions. But, no matter how hard you try to concentrate on these preparations, your mind is constantly invaded by the shadowy image of Kazan-Oud, an image identical to the vision that appeared the previous evening in the well of the council chamber. You are filled with a deep dread, as you contemplate the probable site of your own grave. However, coupled to this terrible sense of foreboding is a far greater and irresistible desire to discover the Lorestone of Herdos.

Shortly before dawn, your thoughts are disturbed by a knock at the door of your chamber: it is Rimoah. The time has come for your mission to begin. You follow him through halls and galleries to a rooftop platform nestling among the crimson towers of the Temple of Truth. Here you are greeted by a young man. He is tall and dark-skinned, with plaited flaxen hair and sharp, cat-like eyes, and he wears the gold and scarlet tunic of a Vakeros—a warrior-magician of Dessi. ‘Hail, Paido!’ says Rimoah, bowing to this proud young man.

‘Hail, my Lord Rimoah,’ he replies, respectfully. ‘We are ready to sail.’

The first rays of the dawn light shimmer along the golden hull of a magnificent sky-ship that hovers above the rooftop platform. As the hum of its powerful engine rises, you thank Rimoah and bid him farewell before following Lord Paido to the boarding ladder at the edge of the platform. Once safely on board, the sky-ship rises into the chill dawn air, and Lord Rimoah and the Tower of Truth shrink swiftly beneath its golden keel. You look down with growing fascination as the sleek, bat-winged craft passes over the circling waters of the Elzian Canal and speeds northwards above the jungle of central Dessi. As the grey Chasm of Gorgoron looms into view, splitting the emerald-green land like a deep and terrible wound, Lord Paido joins you at the rail. Time passes in conversation, and you learn much about the people of this untamed land and their history. You learn that the Elder Magi are all that remain of a race of great magicians who ruled central Magnamund many thousands of years ago. They were wise and powerful, and their leadership was great until their numbers were decimated by a plague that swept across the world. Those who survived sought refuge in Dessi and have lived here, in the mountains and the jungle, ever since. The Vakeros are native soldiers of Dessi who have been taught the art of battle-magic by the Elder Magi to help them defend the northern border against invasion by the war-like Vassagonians.

When you tell Lord Paido of your own past battles with the desert warriors, you sense a sadness within him. ‘How I wish my brother Kasin were here with us now,’ he says, staring thoughtfully towards the distant horizon. ‘He could tell many a brave tale of the great desert wars.’ You ask what has become of his brother. There is a long pause before he replies solemnly: ‘Kazan-Oud.’

The land of Dessi is now spread out beneath you like a gigantic map. To the northwest you can see the foothills of the Carcos Range and a faint ribbon-like glimmer that is the River Doi; to the east, a bank of grey storm clouds advances unchecked across a sea of jungle vegetation. Shortly before noon you sight your destination. The low-domed buildings of Herdos appear on the horizon, followed by the waters of Lake Khor and a blackened finger of rock upon which sits Kazan-Oud. Even at this great distance, the awesome sight of the terrible fortress sends a chill along your spine.

Lord Paido orders his crew to prepare for landing, and within the hour, the great sky-ship is casting its shadow upon the flagstones of the Plaza of Herdos. You are welcomed by Lord Ardan, Elder of Herdos, and a detachment of his Vakeros guards. They escort you through the streets of the ancient town, past the tiny stone-walled dwellings of fishermen and miners, to a quay where a glass-domed tower several storeys high commands access to the busy harbour. As you enter the tower, you notice that the glass dome radiates a greenish light that, in spite of the blinding glare of the midday sun, can be seen quite clearly.

Later, as the sun sinks slowly behind the peaks of the mountains, the light emanating from the tower becomes more visible, covering Lake Khor with an umbrella of ghostly luminescence. Lord Ardan explains: ‘This tower, together with five others that encircle the lake, generates a shield of magical energy that imprisons the evil of Kazan-Oud. No creature, living or dead, can enter or leave the Isle of Khor so long as our shield remains intact. We dare not lower our guard, and, to allow you to land on the island, we have devised a means by which you may pass through the shield unharmed.’ He takes a gem the size of a small apple from the pocket of his silken robe and places it in your hand. It is a dull translucent red, but within its core a swirling mist of glittering sparks flickers with gold and silver fire.

‘It is a Power-key. Guard it well, for so long as you possess it you may fulfil your quest; lose it and you will never escape from the Isle of Khor.’ At midnight, my Vakeros will take you by boat to the edge of the shield. On board is a small coracle in which you can pass through the shield and make your way to the Isle of Khor. We shall pray for you, Lone Wolf.’

Midnight finds you standing on the deck of a square-rigged fishing boat. The sighing night wind and the creak of rope and timber are the only sounds that accompany you across the black waters of Lake Khor. You arrive at a wall of shimmering, green light: the power-shield. The Vakeros whisper their goodbyes, and you paddle through the wall, drawing closer with every stroke to the sinister island fortress.

Two hundred yards from the glistening black shoreline, you note two places where you can make a landing.

You wish to land at a sheltered bay to the east of Kazan-Oud

You wish to land at a stone jetty to the west of Kazan-Oud.


Zeit: 24:00 Uhr



Als Anmerkung:


Das wäre für die Zukunft eventuell ganz interessant.
Ihr nutzt nun primär euer Sword zum Kampf.
 
     

     
 
  #1875 ... 12.05.2012 ... so zwischen 18:01 und 19:25 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
land at a stone jetty to the west of Kazan-Oud.
 
     

     
 
  #1876 ... 12.05.2012 ... so zwischen 20:14 und 21:38 Uhr ... neu!     » reply
Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
land at a sheltered bay to the east of Kazan-Oud
 
     

     
 
  #1877 ... 12.05.2012 ... so zwischen 20:43 und 22:07 Uhr ... neu!     » reply
Khahltesh
93 Punkte, Rang:
Ave Homer
land at a sheltered bay to the east of Kazan-Oud.
 
     

     
 
  #1878 ... 12.05.2012 ... so zwischen 20:48 und 22:12 Uhr ... neu!     » reply
Han_Trio
0 Kinder + 3 Geld - juhuu
1.860 Punkte, Rang:
Serious User
land at a sheltered bay to the east of Kazan-Oud



@Kafu:
 
     

     
 
  #1879 ... 12.05.2012 ... so zwischen 23:16 und 00:40 Uhr ... neu!     » reply
Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
You land to the east.

Vivid green flashes of forked lightning and the rumble of distant thunder add menace to the towers and sheer stone walls of Kazan-Oud. Many of the roofs and turrets are in ruin; their twisted beams and floors lie open to the sky, giving the fortress a burnt-out and deserted appearance.

As you approach the tiny bay, which is tucked inside the shelter of a horseshoe reef of jagged black rocks, your eye is caught by the glow of tiny red lights, moving in the shadows at the base of the fortress wall. You notice a dry hollow among a group of rocks close to the shore that offers an ideal hiding place for your little boat. Silently, you disembark and drag the coracle up the beach towards the rocks. Seconds later you are halted dead in your tracks by the sound of muffled squealing. Sweat breaks out on your brow when a flash of lightning reveals scores of small red eyes close to the sand. A seething flood of rats, each as large as a puppy but gaunt and half-starved, is scurrying down the beach towards you like a torrent of black water.

With pounding heart, you search for some means of escape from this ravenous horde of squealing, snapping rodents.

You wish to climb over the rocks and escape across a deserted beach.

You wish to drag your little boat back into the lake and paddle away from the bay.

You prefer to stand and fight the onrushing flood of giant rats.


Zeit: 11:00 Uhr
 
     

     
 
  #1880 ... 13.05.2012 ... so zwischen 23:27 und 00:51 Uhr ... neu!     » reply
strangetourist
*scribbling*
2.035 Punkte, Rang:
This is Madness
drag your little boat back into the lake and paddle away from the bay.
 
     

     
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Thread bewerten:   erst einloggen. :P
 
15 Votes, 1080 Punkte = 72,0% <3
 
     
     
 
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