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Kafuka, 27.01.2012 21:12 |
2.398 Posts,
82.419 Views
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Dieser Thread hat +1 auf "tot sein", weil seit 90 Tagen niemand etwas zu sagen hatte. So möge er in Frieden ruhen. |
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#1861
... 10.05.2012
... so zwischen 18:20 und 19:44 Uhr
... neu!
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» reply
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Han_Trio
0 Kinder + 3 Geld - juhuu
1.875 Punkte, Rang:
Serious User
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Post wurde zuletzt am 10.05.2012 um 19:02
Uhr von Han_Trio editiert. Der alte Haxx0r!
unlock the tomb and retrieve the Lorestone
Ich raffs jetzt nicht ganz .. haben wir den Kampf verloren, aber Kafu macht trotzdem weiter ..? Oder stand in dem Buch, dass man das Vieh nur bis zu einer bestimmten Anzahl an HPs runterknüppeln muss?
¤ ah ok, hat sich ja anscheinend geklärt :)
Anyways .. vielleicht hat der Stein ja imba Kräfte und hilft uns, da wir eh schon fast tot sind ![[ugly] [ugly]](images/smileys/ugly.gif)
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#1862
... 10.05.2012
... so zwischen 18:59 und 20:23 Uhr
... neu!
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» reply
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Glace
Cold as Glace
2.143 Punkte, Rang:
This is Madness
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unlock the tomb and retrieve the Lorestone
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#1863
... 10.05.2012
... so zwischen 19:14 und 20:38 Uhr
... neu!
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» reply
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strangetourist
*scribbling*
2.041 Punkte, Rang:
This is Madness
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unlock the tomb and retrieve the Lorestone
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#1864
... 10.05.2012
... so zwischen 21:56 und 23:20 Uhr
... neu!
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» reply
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Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
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As the door creaks open, a sun-like radiance pours from the tomb and floods the crypt with golden light, its searing intensity paralysing the Dakomyd. You grasp the Lorestone and your senses reel with newfound wisdom and strength. Instinctively, you raise your weapon and strike the monster at the base of its hideous skull. It shrieks and dies instantly.
Before your eyes the Dakomyd's skin ripples as if a wave were washing beneath its skin. Suddenly a criss-cross of wrinkles appears, and layers of transparent bone peel and fall from its shell-like skull. Its body becomes hunched, shrinking and folding by the second, until all that is left is a film of dust on the floor of the crypt. Time has at last caught up with this ancient terror.
Your quest has succeeded, for the power of the Lorestone has been transfused into your body and mind. Its strength and wisdom is now a part of you, and the transfusion signals the beginning of a new and deadly challenge on your quest for the Magnakai.
But be warned! The quest will draw you into a sinister realm where a malicious and terrible evil has grown in power since Sun Eagle first completed the Magnakai quest. If you possess the courage of a true Kai Master, the challenge and the quest await you in Book 7 of the Lone Wolf series entitled:
Castle Death
Zeit: 19:30 Uhr
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#1865
... 10.05.2012
... so zwischen 22:10 und 23:34 Uhr
... neu!
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» reply
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strangetourist
*scribbling*
2.041 Punkte, Rang:
This is Madness
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Ham wirs doch noch geschafft... Aber ganz schön Federn gelassen. Kaum Gold, die ganzen geilen Waffen weg. Hart, sehr hart.
Naja, mal schaun was im nächsten Buch auf uns zukommt. ![[ugly_axe] [ugly_axe]](images/smileys/ugly_axe.gif)
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#1866
... 10.05.2012
... so zwischen 23:04 und 00:28 Uhr
... neu!
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Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
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ja geschafft aber das OP Schwert bekommen wir wohl nicht mehr ![[fuuu] [fuuu]](images/smileys/fuuu.png)
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#1867
... 10.05.2012
... so zwischen 23:06 und 00:30 Uhr
... neu!
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» reply
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Rikkae
MI: osu! MTO: u
1.272 Punkte, Rang:
Bersi Knusperer
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Hat trotzdem Spaß gemacht, mitzulesen. :)
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#1868
... 11.05.2012
... so zwischen 23:33 und 00:57 Uhr
... neu!
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» reply
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Glace
Cold as Glace
2.143 Punkte, Rang:
This is Madness
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Post wurde zuletzt am 11.05.2012 um 00:26
Uhr von Glace editiert. Der alte Haxx0r!
Edit: Dem nächsten Buch werden wir zeigen wer hier der Kai Master ist!
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#1869
... 11.05.2012
... so zwischen 23:35 und 00:59 Uhr
... neu!
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» reply
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Han_Trio
0 Kinder + 3 Geld - juhuu
1.875 Punkte, Rang:
Serious User
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Kafuka: If you possess the courage of a true Kai Master, the challenge and the quest await you in Book 7 of the Lone Wolf series
challenge accepted ![[ugly_axe] [ugly_axe]](images/smileys/ugly_axe.gif)
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#1870
... 11.05.2012
... so zwischen 18:11 und 19:35 Uhr
... neu!
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» reply
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Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
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Post wurde zuletzt am 12.05.2012 um 11:11
Uhr von Kafuka editiert. Der alte Haxx0r!
The Story so far...
You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies, the Darklords of Helgedad.
Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator. With their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome called The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over one thousand years ago. By doing so successfully, you too, will acquire the power and wisdom of the Magnakai that is held within the Lorestones' crystal forms.
Much of Sun Eagle's script had faded with the passing years and little remained to help you find the seven Lorestones of Nyxator. Guided by the few words that could still be deciphered, you set out upon a journey that took you to the war-torn city of Tekaro in the hostile land of Slovia. There, hidden deep in the crypt of the city's cathedral, you found the first Lorestone of Varetta. As you held the crystal triumphantly in your hand, its power was transfused into your being, and the location of the second stone formed slowly in your mind—Herdos.
The remote township of Herdos stands upon the shore of Lake Khor, high in the Xulun Mountains of Dessi. Here the Elder Magi, the magicians who rule the land, helped Sun Eagle on his quest long ago. Time has turned full circle, and once more their aid is sought by a warrior of the Kai.
‘Fate has brought you to us, Lone Wolf,’ intones Rimoah, speaker for the High Council of the Elder Magi, as you stand before them in the Tower of Truth at Elzian. ‘And our fate is bound to your quest.’
His clear voice fills the great cylindrical council chamber and the white-robed elders gathered around you respond with one voice, ‘It is so.’
Rimoah leads you to a circular dais, set like a deep well into the green marble floor. Carefully, he kneels and touches its liquid metal surface with his gloved hand. A current flows through the shimmering metal and, within its mirror-like depths, a strange vision slowly takes shape. You see a black-walled fortress set upon a rocky isle, its deep purple shadows reflecting in the dark waters of a moonlit lake.
‘You see before you Kazan-Oud. The Lorestone of Herdos rests in this castle, deep within its accursed halls. We will take you to this fortress, Lone Wolf, but you must enter alone, for our powers hold no sway over the forces that command this terrible place. In the years that have passed since Sun Eagle first came to this land, a great evil has consumed Kazan-Oud. We lack the means to destroy this evil but we have laboured to contain it, to prevent it from spreading beyond the Isle of Khor. Some of the bravest warriors of Magnamund have tried at our behest to defeat the power of Kazan-Oud, yet all have perished. But fate now brings us a Kai Master and our hearts rejoice, for the success of your quest will defeat the bane of Kazan-Oud and deliver us all from its evil shadow.’
A ripple of hopeful whispers arises from the circle of Elders when they hear you state that you will go to Kazan-Oud. As they accompany you from the council chamber to equip you for the dangerous mission that lies ahead, you ask the meaning of the words ‘Kazan-Oud’. An uneasy silence descends on the dignified company and all eyes turn to Rimoah.
‘In the language of the Sommlending,’ he says, his voice wavering, ‘Castle Death.’
Magnakai Disciplines
Chose one of the following:
Weaponmastery
This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in three of the weapons in the list below.
Dagger
Spear
Mace
Short Sword
Warhammer
Bow
Axe
Sword
Quarterstaff
Broadsword
The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.
Animal Control
This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.
Curing
The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.
Huntmastery
This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.
Psi-surge
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.
If you choose this skill, write ‘Psi-surge: +4 COMBAT SKILL points but −2 ENDURANCE points per round’ and ‘Mindblast: +2 COMBAT SKILL points’ on your Action Chart.
Psi-screen
Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any ENDURANCE points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.
Nexus
Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing ENDURANCE points and to move items by your powers of concentration alone.
Lore-circles of the Magnakai:
In the years before their massacre, the Kai Masters of Sommerlund devoted themselves to the study of the Magnakai. These skills were divided into four schools of training called ‘Lore-circles’. By mastering all of the Magnakai Disciplines of a Lore-circle, the Kai Masters developed their fighting prowess (COMBAT SKILL), and their physical and mental stamina (ENDURANCE) to a level far higher than any mortal warrior could otherwise attain.
Listed below are the four Lore-circles of the Magnakai and the skills that must be mastered in order to complete them.
Circle of Fire
Weaponmastery & Huntmastery
Circle of Light
Animal Control & Curing
Circle of Solaris
Invisibility, Huntmastery & Pathsmanship
Circle of the Spirit
Psi-surge, Psi-screen, Nexus & Divination
By completing a Lore-circle, you may add to your COMBAT SKILL and ENDURANCE the extra bonus points that are shown below.
Lore-circle Bonuses
Circle of Fire
+1 CS +2 EP
Circle of Light
0 CS +3 EP
Circle of Solaris
+1 CS +3 EP
Circle of the Spirit
+3 CS +3 EP
Equipment
Before leaving Elzian on your quest for the Lorestone of Herdos, the Elder Magi give you a map of their land and a pouch of gold which contains 17 Gold Crowns.
The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.
Sword (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows. Tick them off as they are used.
Rope (Backpack Items)
Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.
Lantern (Backpack Items)
Mace (Weapons)
3 Meals (Meals) Each Meal takes up one space in your Backpack.
Dagger (Weapons)
3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.
Zeit: 18:00 Uhr
Disziplin auswählen.
5 der Gegenstände auswählen. Ein Meal zählt als ein Gegenstand..net vergessen.
Euren Dagger zähl ich nun auch zu den Waffen, also habt ihr nur einen Waffenslot frei.
Edit: Euer Backpack am Ende vom letzten Buch Backpack Items (5/8):
Meal
Rope
Rope
Potion of Gallowbrush
Potion of Graveweed Concentrate
Sofern ihr euch irgendwann für eine Nahkampfwaffe und einen Bogen entscheidet, wird der Dagger wieder als Special Item gezählt und landet im unsichtbaren, Special-Item-Inventar
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#1871
... 11.05.2012
... so zwischen 18:39 und 20:03 Uhr
... neu!
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» reply
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strangetourist
*scribbling*
2.041 Punkte, Rang:
This is Madness
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Post wurde zuletzt am 12.05.2012 um 12:19
Uhr von strangetourist editiert. Der alte Haxx0r!
Weaponmastery ->
Sword
Dagger
Bow
(Huntmastery wär auch gut um nen Zirkel abzuschließen, bietet sich aber beim nächsten Buch auch gut an, damit hätten wir gleich zwei und nen schönen Buff. ^^ Und so kriegen wir ja 3 CS dazu.)
items:
Sword
2 Meals
1 Fireseed
Lantern
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#1872
... 12.05.2012
... so zwischen 11:32 und 12:56 Uhr
... neu!
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» reply
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Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
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Weaponmastery
Sword
Dagger
Bow
items
Bow
Quiver
2 meal
fireseed
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#1873
... 12.05.2012
... so zwischen 12:26 und 13:50 Uhr
... neu!
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» reply
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Han_Trio
0 Kinder + 3 Geld - juhuu
1.875 Punkte, Rang:
Serious User
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Weaponmastery
- Sword
- Dagger
- Bow
Items:
- Sword
- Bow
- 1 Meal
- 1 Potion of Laumspur
- 1 Fireseed
Den Köcher - mit 5 Pfeilen - haben wir ja noch, wenn ich mich recht erinnere (?)
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#1874
... 12.05.2012
... so zwischen 17:21 und 18:45 Uhr
... neu!
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» reply
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Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
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Post wurde zuletzt am 12.05.2012 um 22:32
Uhr von Kafuka editiert. Der alte Haxx0r!
Castle Death
The hours leading up to your departure from Elzian are spent checking and double-checking your equipment and provisions. But, no matter how hard you try to concentrate on these preparations, your mind is constantly invaded by the shadowy image of Kazan-Oud, an image identical to the vision that appeared the previous evening in the well of the council chamber. You are filled with a deep dread, as you contemplate the probable site of your own grave. However, coupled to this terrible sense of foreboding is a far greater and irresistible desire to discover the Lorestone of Herdos.
Shortly before dawn, your thoughts are disturbed by a knock at the door of your chamber: it is Rimoah. The time has come for your mission to begin. You follow him through halls and galleries to a rooftop platform nestling among the crimson towers of the Temple of Truth. Here you are greeted by a young man. He is tall and dark-skinned, with plaited flaxen hair and sharp, cat-like eyes, and he wears the gold and scarlet tunic of a Vakeros—a warrior-magician of Dessi. ‘Hail, Paido!’ says Rimoah, bowing to this proud young man.
‘Hail, my Lord Rimoah,’ he replies, respectfully. ‘We are ready to sail.’
The first rays of the dawn light shimmer along the golden hull of a magnificent sky-ship that hovers above the rooftop platform. As the hum of its powerful engine rises, you thank Rimoah and bid him farewell before following Lord Paido to the boarding ladder at the edge of the platform. Once safely on board, the sky-ship rises into the chill dawn air, and Lord Rimoah and the Tower of Truth shrink swiftly beneath its golden keel. You look down with growing fascination as the sleek, bat-winged craft passes over the circling waters of the Elzian Canal and speeds northwards above the jungle of central Dessi. As the grey Chasm of Gorgoron looms into view, splitting the emerald-green land like a deep and terrible wound, Lord Paido joins you at the rail. Time passes in conversation, and you learn much about the people of this untamed land and their history. You learn that the Elder Magi are all that remain of a race of great magicians who ruled central Magnamund many thousands of years ago. They were wise and powerful, and their leadership was great until their numbers were decimated by a plague that swept across the world. Those who survived sought refuge in Dessi and have lived here, in the mountains and the jungle, ever since. The Vakeros are native soldiers of Dessi who have been taught the art of battle-magic by the Elder Magi to help them defend the northern border against invasion by the war-like Vassagonians.
When you tell Lord Paido of your own past battles with the desert warriors, you sense a sadness within him. ‘How I wish my brother Kasin were here with us now,’ he says, staring thoughtfully towards the distant horizon. ‘He could tell many a brave tale of the great desert wars.’ You ask what has become of his brother. There is a long pause before he replies solemnly: ‘Kazan-Oud.’
The land of Dessi is now spread out beneath you like a gigantic map. To the northwest you can see the foothills of the Carcos Range and a faint ribbon-like glimmer that is the River Doi; to the east, a bank of grey storm clouds advances unchecked across a sea of jungle vegetation. Shortly before noon you sight your destination. The low-domed buildings of Herdos appear on the horizon, followed by the waters of Lake Khor and a blackened finger of rock upon which sits Kazan-Oud. Even at this great distance, the awesome sight of the terrible fortress sends a chill along your spine.
Lord Paido orders his crew to prepare for landing, and within the hour, the great sky-ship is casting its shadow upon the flagstones of the Plaza of Herdos. You are welcomed by Lord Ardan, Elder of Herdos, and a detachment of his Vakeros guards. They escort you through the streets of the ancient town, past the tiny stone-walled dwellings of fishermen and miners, to a quay where a glass-domed tower several storeys high commands access to the busy harbour. As you enter the tower, you notice that the glass dome radiates a greenish light that, in spite of the blinding glare of the midday sun, can be seen quite clearly.
Later, as the sun sinks slowly behind the peaks of the mountains, the light emanating from the tower becomes more visible, covering Lake Khor with an umbrella of ghostly luminescence. Lord Ardan explains: ‘This tower, together with five others that encircle the lake, generates a shield of magical energy that imprisons the evil of Kazan-Oud. No creature, living or dead, can enter or leave the Isle of Khor so long as our shield remains intact. We dare not lower our guard, and, to allow you to land on the island, we have devised a means by which you may pass through the shield unharmed.’ He takes a gem the size of a small apple from the pocket of his silken robe and places it in your hand. It is a dull translucent red, but within its core a swirling mist of glittering sparks flickers with gold and silver fire.
‘It is a Power-key. Guard it well, for so long as you possess it you may fulfil your quest; lose it and you will never escape from the Isle of Khor.’ At midnight, my Vakeros will take you by boat to the edge of the shield. On board is a small coracle in which you can pass through the shield and make your way to the Isle of Khor. We shall pray for you, Lone Wolf.’
Midnight finds you standing on the deck of a square-rigged fishing boat. The sighing night wind and the creak of rope and timber are the only sounds that accompany you across the black waters of Lake Khor. You arrive at a wall of shimmering, green light: the power-shield. The Vakeros whisper their goodbyes, and you paddle through the wall, drawing closer with every stroke to the sinister island fortress.
Two hundred yards from the glistening black shoreline, you note two places where you can make a landing.
You wish to land at a sheltered bay to the east of Kazan-Oud
You wish to land at a stone jetty to the west of Kazan-Oud.
Zeit: 24:00 Uhr
Name: Lone Wolf
Magnakai Rang: Primate
Combat Skill: 22 (18 Base + 2 MB + 2 Helmet)
Endurance: 29/29 (27 Base + 2 Waistcoat)
Deaths: 6
Kai Disciplines:
Camouflage
Weaponskill -> +2 CS with a Mace
Sixth Sense
Hunting
Mindblast -> +2 CS
Healing
Tracking
Mind over Matter
Mindshield
Magnakai Disciplines:
Divination
Pathsmanship
Invisibility
Weaponmastery (+3CS mit Sword,Dagger,Bow)
Weapons:
Sword
Bow
Belt Pouch:
19 Gold Crowns
Backpack Items (7/8):
Meal
Meal
Meal
Rope
Rope
Potion of Gallowbrush
Potion of Graveweed Concentrate
Special Items:
» MAP
Ticket
Red Pass
Blue Stone Triangle
Firesphere
Diamond
Silver Helmet of Brain Sucking
Scroll
Dagger of Vashna
Sash
Brass Whistle
Brass Whistle
Quiver (5 Arrows)
Padded Waistcoat
Ticket to Rhem
Fireseed
Power Key
Special Effects:
Als Anmerkung:
Improved Disciplines
As you rise through the higher levels of Magnakai training you will find that some of your skills will steadily improve. If you are a Kai Master that has reached the rank of Primate, you will now benefit from improvements to the following Magnakai Disciplines:
Primate
Animal Control
Primates with this Magnakai Discipline are able to repel an animal that is intent on harming them by blocking its sense of taste and smell. The level of success is dependent on the size and ferocity of the animal.
Curing
Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.
Huntmastery
Primates with this skill have a greatly increased agility and are able to climb without the use of climbing aids, such as ropes, etc.
Psi-surge
Primates with the Magnakai Discipline of Psi-surge will, by concentrating their psychic powers upon an object, be able to set up vibrations that may lead to the disruption or destruction of the object.
Nexus
Primates with the skill of Nexus will be able to offer a far greater resistance than before to the effects of noxious gases and fumes.
The nature of any additional improvements and how they affect your Magnakai Disciplines will be noted in the Improved Disciplines section of future Lone Wolf books.
Das wäre für die Zukunft eventuell ganz interessant.
Ihr nutzt nun primär euer Sword zum Kampf.
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#1875
... 12.05.2012
... so zwischen 18:01 und 19:25 Uhr
... neu!
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» reply
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strangetourist
*scribbling*
2.041 Punkte, Rang:
This is Madness
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land at a stone jetty to the west of Kazan-Oud.
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#1876
... 12.05.2012
... so zwischen 20:14 und 21:38 Uhr
... neu!
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» reply
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Drake
we re legion 4 we re many
2.120 Punkte, Rang:
This is Madness
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land at a sheltered bay to the east of Kazan-Oud
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#1877
... 12.05.2012
... so zwischen 20:43 und 22:07 Uhr
... neu!
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» reply
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Khahltesh
42!
99 Punkte, Rang:
Ave Homer
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land at a sheltered bay to the east of Kazan-Oud.
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#1878
... 12.05.2012
... so zwischen 20:48 und 22:12 Uhr
... neu!
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» reply
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Han_Trio
0 Kinder + 3 Geld - juhuu
1.875 Punkte, Rang:
Serious User
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land at a sheltered bay to the east of Kazan-Oud
stone jetty ist vielleicht ein wenig zu auffällig ;)
@Kafu:
Du hast glaub ich auf der Liste den power-key als special item vergessen. Weiß nicht, ob das wichtig ist, aber man könnte ihn ja verlieren oder so (was wir alle hicht hoffen wollen ;)
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#1879
... 12.05.2012
... so zwischen 23:16 und 00:40 Uhr
... neu!
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» reply
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Kafuka
Sashiburi da na Shinji
japanische Extrawürste FTW
足蹴の名人
5.841 Punkte, Rang:
Bart
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You land to the east.
Vivid green flashes of forked lightning and the rumble of distant thunder add menace to the towers and sheer stone walls of Kazan-Oud. Many of the roofs and turrets are in ruin; their twisted beams and floors lie open to the sky, giving the fortress a burnt-out and deserted appearance.
As you approach the tiny bay, which is tucked inside the shelter of a horseshoe reef of jagged black rocks, your eye is caught by the glow of tiny red lights, moving in the shadows at the base of the fortress wall. You notice a dry hollow among a group of rocks close to the shore that offers an ideal hiding place for your little boat. Silently, you disembark and drag the coracle up the beach towards the rocks. Seconds later you are halted dead in your tracks by the sound of muffled squealing. Sweat breaks out on your brow when a flash of lightning reveals scores of small red eyes close to the sand. A seething flood of rats, each as large as a puppy but gaunt and half-starved, is scurrying down the beach towards you like a torrent of black water.
With pounding heart, you search for some means of escape from this ravenous horde of squealing, snapping rodents.
You wish to climb over the rocks and escape across a deserted beach.
You wish to drag your little boat back into the lake and paddle away from the bay.
You prefer to stand and fight the onrushing flood of giant rats.
Zeit: 11:00 Uhr
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#1880
... 13.05.2012
... so zwischen 23:27 und 00:51 Uhr
... neu!
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» reply
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strangetourist
*scribbling*
2.041 Punkte, Rang:
This is Madness
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drag your little boat back into the lake and paddle away from the bay.
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Thread bewerten:
erst einloggen. :P
15 Votes, 1080 Punkte
= 72,0%
<3
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